![]() Yes, you are essentially doing the same thing over and over but it’s so much fun. ![]() This might seem a little dull but the extremely addicting looting and crafting system makes the gameplay very exciting and rewarding. You are given a list of specific items to collect so you can upgrade your gear and build a key mission item. It’s always different and almost always ridiculous.Įvery mission is essentially the same. One client might yell “woo hoo” every time they pick up loot and another might be immune to environmental hazards. Every time you die you start a new run with a new client with his or her own attributes. But these clients are as expendable as paper straws and dying is expected. They are always spouting out “sick burns” as you traverse the derelict ships and the onboard AI, B.A.C.S, is quick with the sass giving the game much welcome personality.Īs a “client” (B.A.C.S’ name for prisoners) you will navigate the Sargasso Nebula, hopping from one abandoned ship to another in hopes to find what you need to move forward. The writing is hysterical, specifically the enemies. It’s nothing complex but there are some funny interstitial cut scenes that help give the game some sort of structure and help usher you along. The narrative never gets more complicated than its set up but that’s to be expected in these types of games, though I was surprised that there is an actual through-line to the story. So one by one, they travel to other spacecraft to collect components and material to eventually build what they need to fix their ship… or die trying. Obviously, they are not doing this willingly the snarky onboard A.I pretty much gives them no choice in the matter. In Void Bastards, you play as various prisoners who, after their transport ship gets stranded in space, must find a way to get the prison transport back online and back on track. Developed by Blue Manchu, Void Bastards is an FPS rouge like that, in my opinion, is a perfect entry point to those like me who hated the genre. But much to my surprise I absolutely loved it. ![]() I really didn’t like them.īefore giving Void Bastards a shot I was convinced I would feel the same way. The claim of procedurally generated levels so that “you never play the same level twice” just meant that I, in fact, would be playing the same level not just twice but 1000 times over. The constant dying and replaying the game over and over would just infuriate me. It's understandable that you might want to hoard your merits, but considering you lose them upon death and can usually pick them up on most ships, it's not the worst idea to use them whenever you get the chance.The roguelike genre might be my least favorite genre in video games. These can be used to purchase items at Krell-Mart ships, unlock locked containers which will usually have an extra crafting part inside, or to hack security robots to be on your side. Try to use stealth whenever you can, and if all else fails, run like hell.įinally there's merits, which is Void Bastards' currency. In these cases it may be prudent to avoid combat with certain foes, because even if you have a surplus of bullets, all it's going to take is one tough battle to render you ammoless and helpless. There are some enemies, such as Screws, that can soak up a lot of damage, meaning you'll use up a lot of ammo. If you burn through all your ammo quickly, then you're going to have very few options when it comes to surviving. So if you're having a hard time finding a part, you might be able to just build it yourself.Īmmo is incredibly important. There's also various materials you can salvage, and these allow you to create parts used for crafting.
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